// CHAPTER 02: VERIFIED SPRINT EVIDENCE
4,000,000 Tokens Synthesized
Over 45,000 lines of modern C++ & Unreal Engine 5 gameplay code delivered, compiled with MSVC 2022, and validated against GoogleTest & Catch2 with a 100% pass rate.
45,000+
C++ LINES COMPILED
// CHAPTER 03: 3-TIER LAYERED ENGINE
Sub-Second Coordination Pipeline
TIER 1: PRESENTATION
Tactical HUD
Real-time SPA on port 42000 with un-truncated ANSI terminal streaming.
TIER 2: DAEMON
FastAPI Manager
Local background service with 2.5s caching & Win32 memory leak guards.
TIER 3: FLEET
CDP & Worktrees
WebSocket controllers across 18 concurrent NVMe Git worktrees.
// CHAPTER 04: AIR-GAPPED PRIVACY
Zero Bytes Leaking to Cloud
Your confidential game IP, C++ designs, and proprietary 3D assets never leave your physical machine.
Pair Orbitra with local Ollama models (DeepSeek-Coder-V2 / Qwen 2.5) to run fully disconnected from the internet.
🛡️ 127.0.0.1 STRICT LOOPBACK // ETHERNET UNPLUGGED: FULLY FUNCTIONAL