ORBITRA
v1.2
THE WORLD'S FIRST LOCAL-FIRST MULTI-AGENT ORCHESTRATOR

Autonomous Multi-Agent
Swarm Studio for GameDev

Orchestrate 18 autonomous Senior C++ AI developers in parallel across isolated Git Worktrees on a single consumer PC. Delivering 40,000 lines of production C++ in 7.5 hours instead of 3 months.

180x
Velocity Multiplier
7.5 GB
Total RAM for 18 Units
$0 / mo
Cloud Server Bills
100%
Air-Gapped Privacy
INTERACTIVE STORY CAROUSEL

THE 2026 SWARM STORIES

Step through how 18 AI developers converge on your local NVMe storage.

// CHAPTER 01: ELIMINATE THE BOTTLENECK

Stop Typing Line by Line

Traditional human engineering bottlenecks force 4 Senior developers through 1,350 hours of serial implementation over 80-90 grueling days.

SERIAL BOTTLENECK: 80-90 DAYS // REPETITIVE BLUEPRINTS & LINKER DEBUGGING
7.5 HOURS
ORBITRA 18-UNIT SWARM TO PRODUCTION BUILD
// CHAPTER 02: VERIFIED SPRINT EVIDENCE

4,000,000 Tokens Synthesized

Over 45,000 lines of modern C++ & Unreal Engine 5 gameplay code delivered, compiled with MSVC 2022, and validated against GoogleTest & Catch2 with a 100% pass rate.

180x
VELOCITY MULTIPLIER
45,000+
C++ LINES COMPILED
100%
TEST PASS RATE
// CHAPTER 03: 3-TIER LAYERED ENGINE

Sub-Second Coordination Pipeline

TIER 1: PRESENTATION

Tactical HUD

Real-time SPA on port 42000 with un-truncated ANSI terminal streaming.

TIER 2: DAEMON

FastAPI Manager

Local background service with 2.5s caching & Win32 memory leak guards.

TIER 3: FLEET

CDP & Worktrees

WebSocket controllers across 18 concurrent NVMe Git worktrees.

// CHAPTER 04: AIR-GAPPED PRIVACY

Zero Bytes Leaking to Cloud

Your confidential game IP, C++ designs, and proprietary 3D assets never leave your physical machine. Pair Orbitra with local Ollama models (DeepSeek-Coder-V2 / Qwen 2.5) to run fully disconnected from the internet.

🛡️ 127.0.0.1 STRICT LOOPBACK // ETHERNET UNPLUGGED: FULLY FUNCTIONAL
STORY 1 OF 4
🏛️ 3-TIER LAYERED ENGINE

3-Tier Orchestration Pipeline

Non-blocking sub-second coordination connecting the lead director to 18 autonomous units.

🖥️
TIER 1 // PRESENTATION & COMMAND

Tactical Operations Center

Native Single Page App & CLI:
Direct full-screen responsive HUD on http://127.0.0.1:42000 with Day/Night Chameleon themes.

Live Telemetry Matrix:
Aggregates fleet status, real-time token generation, and un-truncated ANSI terminal output. Instant prompt dispatch to individual agents or entire squads.
> orbitra dispatch all "Audit pending C++ contracts"
⚡
TIER 2 // ORCHESTRATION & DAEMON

FastAPI / Aiohttp Daemon

High-Throughput REST Core:
Runs locally on port 42000 with sub-second non-blocking 2.5s state caching.

Process & Sharding Manager:
Isolates background browser sessions across Windows accounts (agent1 through agent8). Monitors CPU and RAM usage via Win32 CIM to eliminate memory leaks.
DAEMON CACHE: 2.5s // PROCESS RAM GUARD: ACTIVE
🔗
TIER 3 // FLEET & WORKTREES

CDP Bus & Git Worktrees

CDP WebSocket Controller:
Direct WebSocket connection (ports 41001-41208) injects directives into composer DOM and tracks completion without API token charges.

Physical NVMe Git Worktrees:
18 independent branches edit files concurrently, converging into golden branch main.
PORTS: 41001 - 41208 // ZERO API OVERHEAD
📊 VERIFIED EVIDENCE

180x Velocity Multiplier Measured in Production

Empirical benchmark delivering a complete Unreal Engine 5 vertical slice.

4,000,000
Tokens Generated in a Single Sprint
45,000+
Production C++ Lines & Headers Synthesized
100%
GoogleTest & Catch2 Pass Rate

CALENDAR TIME TO DELIVER VERTICAL SLICE

4 Senior C++ Human Developers 1,350 Hours (80–90 Days)
Orbitra Autonomous Swarm (18 Units) 7.5 Hours
💡 Empirical Result: The entire vertical slice was compiled with MSVC 2022 and launched in Unreal Engine 5.4 with zero linker errors.
🛡️ 100% AIR-GAPPED

Air-Gapped Source Code Privacy

Your confidential game IP, C++ designs, and proprietary 3D assets never leave your physical machine.

ZERO CLOUD TELEMETRY

Zero Phone-Home Logic

Orbitra contains absolutely zero tracking beacons, telemetry pings, or cloud phone-home scripts. Everything runs strictly on your local PC.

STATUS: AUDITED (0 EXTERNAL CALLS)
LOOPBACK BINDING

127.0.0.1 Strict Isolation

The REST API and CDP WebSocket interfaces bind exclusively to the local loopback adapter (127.0.0.1), completely inaccessible from external networks or local LAN sniffers.

BIND: 127.0.0.1 (PORT 42000)
AIR-GAP DISCONNECT READY

100% Offline Capable

Pair with local Ollama models (DeepSeek-Coder-V2 / Qwen 2.5) to run fully disconnected from the internet. Ideal for defense simulations and strict NDA game productions.

ETHERNET UNPLUGGED: FULLY FUNCTIONAL
💎 COMMERCIAL LICENSING

Choose Your License

Flexible deployment options from solo indie founders to enterprise game development studios.

INDIE
$250 one-time
perpetual license • solo developer
  • ✔ Up to 6 concurrent local agents
  • ✔ Tactical Web HUD (Day/Night)
  • ✔ Git Worktree isolation engine
  • ✔ Standard C++ & UE5 templates
  • ✔ Community support & updates
ENTERPRISE
$2,500 one-time
perpetual license • studio-wide deployment
  • ✔ Up to 5 developer workstations
  • ✔ Custom UE5 & Blender pipeline integration
  • ✔ 100% Air-gapped offline deployment
  • ✔ Direct SLA engineering onboarding
  • ✔ Full commercial source code license
  • ✔ Dedicated Slack/Teams support channel
⬇️ DOWNLOAD & SERVICES HUB

Download Orbitra Studio

Select your license tier, download the installer, or purchase through our storefronts.

Select Your Version

Pick the tier that matches your studio — download starts instantly.

Orbitra Studio — Indie
Up to 6 agents • Solo developer • $250
INDIE
Orbitra Studio — Basic
Full 18-agent swarm • Small team • $1,200
BASIC
Orbitra Studio — Enterprise
5 workstations • Source code license • $2,500
ENTERPRISE
DOWNLOAD BASIC — v1.2.0
System Requirements
  • Windows 10/11 (64-bit)
  • 8 GB RAM minimum (16 GB recommended for 18 agents)
  • NVMe SSD with 10 GB free space
  • Git 2.40+ with Worktree support
OFFICIAL STOREFRONTS
Purchase licenses, access updates, and support development.
Gumroad
Purchase & instant download — all license tiers
→
Patreon
Early access, dev logs & exclusive builds
→
ArtStation Store
3D assets, templates & pipeline extensions
→
🔒
SECURE CHECKOUT
All payments processed securely through platform-native checkout. Instant license key delivery via email.
THE DAWN OF AUTONOMOUS GAME PRODUCTION

Stop Typing Code Line by Line.
Start Directing Your AI Studio.

Orbitra transforms game development from a grueling human engineering bottleneck into pure creative direction. Deliver your next game in weeks instead of years.

GET STARTED TODAY
C:\Orbitra\install.cmd
TACTICAL HUD
http://127.0.0.1:42000